Yokoyama Mitsuteru Sangokushi 2 is a historical simulation game for the Super Nintendo (SNES) released by Angel on December 29, 1993, as the second entry in the Yokoyama Mitsuteru Sangokushi series. It builds significantly on its predecessor with more detailed graphics, enhanced systems, and refined command controls that let players execute multiple actions at once. The combat system offers greater variety, boosting strategic depth and replay value.
On the world map, players can easily check each faction’s status across all categories by pressing the START button. The battle system, inspired by NAMCO’s *Romance of the Three Kingdoms: Overlord*, emphasizes formation tactics for rich strategic gameplay. Generals can unleash a powerful shout to repel enemies, adding a bold, exaggerated comic-book flair. In siege battles, players can send spy generals to infiltrate cities at night and open the gates as insiders the next day.
However, despite many system and gameplay innovations, the AI is widely criticized. Enemies are low on aggression and rarely attack on their own, hurting overall balance.
Overall, Yokoyama Mitsuteru Sangokushi 2 improves on graphics, systems, and gameplay for a richer experience, making it a solid pick for fans of the original.