Live A Live [Werther Chinese v1.0] (SNES) [RPG] (20Mb)

Play Live A Live [Werther Chinese v1.0] (SNES) [RPG] (20Mb)

Live A Live [Werther Chinese v1.0] (SNES) [RPG] (20Mb)
Live A Live [Werther Chinese v1.0] (SNES) [RPG] (20Mb)
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Play Live A Live [Werther Chinese v1.0] (SNES) [RPG] (20Mb) Online Free

GenreRPG
Languagezh-Hans

Game Introduction

Live A Live is an experimental RPG by Square that features seven distinct chapters set in different time periods (Prehistoric, Imperial China, Edo Japan, Wild West, Present Day, Near Future, and Distant Future). Each era has its own protagonist and unique gameplay mechanics, such as the ninja's stealth or the robot's puzzle-solving. The grid-based 'Checker Battle' system adds tactical depth to every encounter. This Chinese localized version allows players to fully appreciate the varied storytelling and character designs by famous manga artists.

Gameplay

Game Overview

Live A Live is Square's experimental role-playing game for the Super Famicom, localized in Simplified Chinese by Werther and others. Instead of one hero, it presents seven self-contained chapters set in radically different eras—Prehistory, Imperial China, Edo Japan, the Wild West, modern day, a near-future mecha world, and a distant sci-fi future. Each thread eventually converges in the Middle Ages chapter to reveal a stunning truth. The 2022 HD-2D remake is directly based on this very title, a testament to its lasting influence and clever design even decades later.

Core Gameplay

The chapters share a grid-based "Checker Battle" system in which characters move on a square field and attack within weapon-dependent ranges, rewarding positioning and formation. Yet each chapter plays differently: the ninja stage emphasizes stealth, the mech stage leans on puzzles, the modern stage plays like a brawler, and the prehistoric stage tells its story almost without words. This "one system, many shapes" design is wonderfully inventive and keeps every chapter feeling fresh and distinct.

Seven-Chapter Structure and Storytelling

What makes Live A Live unique is its non-linear anthology form. Seven protagonists across time, each with distinct art and mechanics, yet bound by a shared theme, are pulled together by the Middle Ages chapter in a reveal of great impact that lingers after the credits. There is no grinding marathon; each chapter lasts only a few hours and respects the player's time. It is the perfect entry point for anyone curious about Square's narrative experiments and its varied visual styles.

Game Tips

  • Seven standalone chapters across Prehistory, Imperial China, Edo, Wild West, Modern, Near Future, and Distant Future
  • Grid-based Checker Battle where movement and weapon range demand smart positioning
  • Varied mechanics: ninja stealth, mech puzzles, and brawler duels differ per chapter
  • The Middle Ages chapter unifies all threads with a shocking twist revelation
  • Character art by several renowned manga artists, each chapter visually distinct
  • Simplified Chinese localization by Werther for this non-linear storytelling masterpiece
  • Compact design: each chapter lasts a few hours with no grind-heavy padding

Frequently Asked Questions

Each chapter has save points or items to record progress, and switching chapters also locks progress, so you can resume normally after a break.

The seven chapters total about 20 to 30 hours, with only a few hours each and no long grinds; full collection takes a bit longer.

No. Live A Live is Square's experimental anthology RPG with seven standalone tales; Trials of Mana is an action RPG about three-hero parties and class changes.

Yes. Short chapters and varied mechanics stay fresh, and the Chinese patch removes barriers, making it a great entry to Square's storytelling.

Not at all. The seven chapters are self-contained with no prior ties, so you can dive straight into this non-linear classic.

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Controls
A/B:
Z
X
X/Y:
A
S
L/R:
Q
E
START:
Enter
SELECT:
Shift
↑↓←→:
↑
↓
←
→
Controller
No controller detected