Dragon Quest IV: Chapters of the Chosen [Waixing Tech] (JP) [RPG]

Play Dragon Quest IV: Chapters of the Chosen [Waixing Tech] (JP) [RPG]

Dragon Quest IV: Chapters of the Chosen [Waixing Tech] (JP) [RPG]
Dragon Quest IV: Chapters of the Chosen [Waixing Tech] (JP) [RPG]
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Play Dragon Quest IV: Chapters of the Chosen [Waixing Tech] (JP) [RPG] Online Free

GenreRPG
Regionjp
Languagezh

Game Introduction

Dragon Quest IV: Chapters of the Chosen is a landmark JRPG originally released by Enix for the Famicom. This version, localized by Waixing Technology, brings the unique five-chapter narrative to Chinese-speaking players. Unlike other RPGs of its time, DQIV follows different protagonists in each chapter before they unite for an epic finale. From the warrior Ragnar to the merchant Torneko and the princess Alena, each character offers a distinct gameplay perspective. With its sophisticated AI-driven party combat and a sprawling world to explore, DQIV remains one of the most innovative and beloved entries in the 8-bit Dragon Quest saga.

Gameplay

Game Overview

Dragon Quest IV: Chapters of the Chosen is the official Famicom sequel Enix released in 1990, often called one of the most ambitious RPG scripts on the 8-bit console. This Waixing Technology translation brings the story to Chinese players. The first four chapters follow separate heroes, and only in the fifth does the hero appear to unite the chosen and face the dark lord threatening the world, with a strong ensemble feel.

Core Gameplay

Battles use the classic turn-based command system; allies act manually or follow AI "tactics" automatically. You explore villages, castles, and caves, buy gear, learn spells, and push the plot forward. The Wagon system lets more companions travel along and free you to swap the active lineup at camp. Pacing enemy encounters and planning leveling are the keys to clearing, making for a steady, absorbing ride worth savoring.

Chapter-Based Story

The signature trait is the five-chapter narrative: warrior Ragnar, princess Alena, merchant Torneko, and the twin fortune-tellers each headline a chapter, and the shifting viewpoints create an ensemble drama that felt fresh at the time. Paired with AI auto-battle tactics and the wagon system, it eases control while deepening strategy. The translation lets domestic players follow this grand tale of the chosen.

Game Tips

  • One of the most ambitious RPG scripts on the 8-bit Famicom
  • Five-chapter story told through shifting main character viewpoints
  • Wagon system lets more companions travel and swap at camp
  • AI tactics commands let the party fight automatically
  • From warrior Ragnar to the hero's final united stand
  • Leveling and gear planning are the keys to clearing
  • Waixing translation lets players follow the grand tale

Frequently Asked Questions

The main story runs 30 to 45 hours; the hero's chapter and grinding extend it further.

The Famicom original uses passwords; the patched build allows save states on emulators.

It pioneers a five-chapter hero tale with the wagon system and AI tactics of its era.

Yes; AI auto-battle eases control, though leveling and gear still need planning for pace.

No, the tale of the chosen stands alone, so DQ I to III are not required to begin.

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Controls
A/B:
Z
X
START:
Enter
SELECT:
Shift
↑↓←→:
↑
↓
←
→
Controller
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