Desert Fighter is a 1994 shooter developed by Japanese studio SETA for the Super Nintendo Entertainment System (SNES). Known as *Suna no Arashi Sakusen* in Japan and released in North America as *A.S.P. Air Strike Patrol*, it is set during the Gulf War. Players take on the role of an Air Strike Patrol pilot tasked with stopping the fictional nation of Zarak from invading Sweit.
Featuring an isometric perspective, the game has players pilot a fighter jet through various missions, including destroying enemy chemical weapon factories, radar stations, and vehicles. It emphasizes resource management, attack strategy, and political sensitivity, with player performance directly impacting the ending.
Similar in gameplay to the *Desert Strike* series, it delivers diverse combat experiences and challenges. Developed by Opus, the game was directed by M. Yoshihara, produced by Takayuki Suzuki, designed by K. Tamura and T. Kishine, programmed by Y. Matsumoto, with art by K. Tamura and music by Jun Enoki.
Overall, Desert Fighter stands out as a worthwhile SNES shooter thanks to its unique setting and varied mission design.