Final Fantasy Mystic Quest (Japanese: Final Fantasy USA: Mystic Quest; European: Mystic Quest Legend) is a 1992 Super Nintendo RPG developed and published by Square in North America. Designed for entry-level players to broaden the RPG audience, it retains core Final Fantasy-style UI and combat while adding action-adventure elements. Players control young hero Benjamin on a world-saving quest to reclaim four elemental crystals. It removes classic series features like random encounters, save points, manual equipment management, and traditional party systems. Though it received mixed reviews and sales in North America and Japan, criticized for simplified mechanics and shallow story, its soundtrack was widely praised.