Mighty Bomb Jack is a side-scrolling platform game developed and published by Tecmo in 1986. First released for the NES, it was later ported to Amiga, Atari ST, and Commodore 64. The NES version launched only in Australia in the PAL-A region, and has been re-released on Virtual Console for Wii, 3DS, Wii U, and Nintendo Switch Online.
Protagonist Jack navigates 16 pyramid levels to defeat demon Belzebut and rescue the Royal Pamela Family. Each level has an action zone and a royal palace room. Action zones often have multiple sections with hidden items like money bags, Mighty Coins, and Mighty Drinks, usually in treasure chests. Mighty Coins let Jack change colors: blue opens orange chests, orange opens any chest by side-touching, green turns all on-screen enemies into coins for 5 seconds. Mighty Drinks add 10 seconds to the game timer.
To discourage over-collecting, players who get over 9 Mighty Coins or let the timer exceed 99 seconds are sent to a "Torture Room". They must jump a set number of times to escape, or lose a life. After escaping, Jack loses all Mighty Coins, the timer resets to 60 seconds, and the level restarts from the beginning.
Mighty Bomb Jack is the sequel to the 1984 arcade game Bomb Jack. It sold over 1.5 million copies in Japan, but its Virtual Console re-releases received mixed reviews. GameSpot called it "repetitive" and "flawed", Eurogamer said it was "somewhat clever" but "not deep", and IGN deemed the Wii Virtual Console version "not worth your time".
Overall, Mighty Bomb Jack is a classic worth trying for retro game fans, thanks to its unique mechanics and challenging level design.