Final Fantasy V (Japan)

Play Final Fantasy V (Japan)

Final Fantasy V (Japan)
Final Fantasy V (Japan)
Controls
A/B:
Z
X
X/Y:
A
S
L/R:
Q
E
START:
Enter
SELECT:
Shift
↑↓←→:
↑
↓
←
→
Controller
No controller detected

Play Final Fantasy V (Japan) Online Free

GenreRPG
Regionjp
Languageja

Game Introduction

Final Fantasy V is a 1992 RPG released by Square (now Square Enix) for the Super Nintendo Entertainment System, the fifth main entry in the Final Fantasy series. Known for its deep job system and flexible character progression, it follows protagonist Bartz and his companions on a world-saving adventure. It uses the fast-paced, strategic Active Time Battle (ATB) system; characters earn EXP and Ability Points (AP) to level up and unlock new job skills. The story centers on the four elemental Crystals of Wind, Water, Fire, and Earth, as the heroes stop an evil force from destroying them. Composed by Nobuo Uematsu, its iconic, melodic score boosts immersion. Since launch, it has been ported to platforms like PlayStation, Game Boy Advance, iOS, and Android, with a high-definition remaster released in 2013.

Gameplay

Game Overview

Final Fantasy V is Square's fifth mainline entry, released for the Super Famicom on December 6, 1992. Bartz, a drifter travelling with his chocobo Boco, finds the amnesiac princess Lenna at a meteor crash site and ends up chasing the shattering of the four elemental crystals. The party is Bartz, Lenna, Galuf and Faris, with Krile joining later, and the villain Exdeath is after the power of nothingness.

Core Gameplay

Combat runs on the Active Time Battle gauge. EXP raises levels while a separate AP pool unlocks job abilities, and there are 22 jobs to swap through, from Knight, Monk and White Mage to Mimic, Blue Mage, Ninja and Chemist. Mastered abilities carry over between jobs, so a Freelancer packing Two-Handed and Rapid Fire, or a Blue Mage with White Magic in the support slot, can flatten most of the second half of the game.

Japanese Release Notes

This is the original Japanese Super Famicom ROM. Menus, job names, spell names and every line of dialogue are in Japanese, so you will need at least enough reading ability to parse katakana ability names, or a walkthrough open beside you. Balance also shifted in later ports: the Game Boy Advance version retunes several jobs and adds four more, and the 2013 PC and mobile remaster replaces the sprites and fonts outright.

Game Tips

  • 22 jobs with their own ability tables: Knight, Monk, Thief, Mimic, Blue Mage, Ninja, Chemist and more
  • Two separate growth tracks: EXP for levels, AP for mastering a job's abilities
  • Mastered abilities carry over between jobs, so combos like Two-Handed with Rapid Fire or White Magic on a Blue Mage break the game wide open
  • Superbosses Shinryu and Omega wait in the Interdimensional Rift after the main story
  • The second world hands you the airship and submarine, letting you revisit optional dungeons like the sunken Tower of Walse
  • Nobuo Uematsu score, with the battle, library and airship themes later rearranged across the series
  • No fixed party roles: your mix of jobs decides who tanks and who heals

Frequently Asked Questions

The main story runs about 30 to 40 hours. Mastering several jobs for their AP, or hunting down Shinryu and Omega, pushes a full run past 50 hours.

Tight early on, extremely open later. Once your job combinations come together most bosses fold in a few rounds, while ignoring ability synergy entirely makes the back half a slog.

Yes. The Super Famicom cartridge has battery-backed saves with several save slots you can use at any time. On emulator you also get save states on top of that.

No. Numbered Final Fantasy entries are standalone, and this one shares no story or world with Final Fantasy IV or VI.

Yes. Menus, job names, spell names and all dialogue are Japanese with no English option. If that is a problem, keep an ability reference chart handy or play the Game Boy Advance version or the 2013 remaster instead.

MORE GAMES

Controls
A/B:
Z
X
X/Y:
A
S
L/R:
Q
E
START:
Enter
SELECT:
Shift
↑↓←→:
↑
↓
←
→
Controller
No controller detected