Play Bomberman 64 (US)(Nintendo)(64Mb)
Game Introduction
Bomberman 64 (Japanese: Baku Bomberman) is an action-adventure game developed and published by Hudson Soft, released for the Nintendo 64 in September 1997. As the first 3D entry in the Bomberman series, it blends action, puzzle, and adventure elements to deliver a brand-new gaming experience. In the game, players control Bomberman to perform various actions, including adjusting the camera, walking slowly, running, picking up bombs (with a charge function), throwing items (such as bombs and stunned enemies), kicking bombs, and activating map mechanisms. It features multiple bomb types: regular black bombs, remote bombs (detonated via the Z button, only obtainable in-game), powerful red bombs (usable via post-game settings), and red remote bombs. The game includes several modes: - **Story Mode**: Players can use up to 3 save slots. Difficulty is split into Easy and Hard, determined by the number of collected gold cards and hidden costumes. The game has 6 chapters with 24 levels total. The main maps include Green Garden, Red Volcano, Blue Resort, White Glacier, Black Fortress, and Rainbow Palace, which unlocks after collecting 100 gold cards. The second and fourth levels of each chapter are boss battles. - **Battle Mode**: Supports up to 4 players in single or team battles. Besides White Bomberman, playable or AI-controlled characters include Black, Red, and Blue Bomberman. There are 6 basic maps and 4 hidden maps, each with unique mechanisms, randomly spawning items, and obstacles. Additionally, the game features hidden costumes, which players can obtain by blowing up and collecting "?" items in Story Mode. Unlocked costumes can be used in Battle Mode. Settings allow players to adjust audio options like mono or stereo, and more settings unlock after completing the game. Bomberman 64 received positive reviews upon release, with IGN giving it a score of 7.6/10.
Gameplay
Game Overview
Bomberman 64 is an action-adventure game by Hudson Soft released in 1997 for the N64, and the first fully 3D entry in the Bomberman series. You guide Bomberman through six chapters and twenty-four stages across Green Garden, Red Volcano, Blue Resort, and more. Where classic 2D Bomberman fought on flat grids, this game moves the battlefield into full 3D space, refreshing the formula with fresh spatial puzzle fun.
Core Gameplay
Controls evolve greatly: beyond walking and planting bombs, you can sneak, sprint, kick bombs, throw items, and freely adjust the camera. Bombs feature a charge function, hold to tune blast range and power for precise clears or paths. Stomp map mechanisms, grab question-mark items for hidden costumes, blending puzzle and action. Story mode offers three save slots, with difficulty scaling by collected gold cards, and the free camera makes positioning and traps far more flexible.
3D Arena and Air Platforms
The biggest leap from 2D is the three-dimensional field: you leap between floating air platforms, using height and the Z-axis to lob bombs and trap enemies. Battle mode supports up to four players solo or in teams, with Black, Red, and Blue Bomberman brawling across six base and four hidden maps with random items. Remote and red bombs deepen the tactics of this inaugural 3D title, and the height differences create rich tactical interplay far beyond the flat era.
Game Tips
- First 3D Bomberman: a dimensional arena replaces flat grids
- Charge bombs: hold to tune blast range and power precisely
- Air platforms: hop between floats and lob bombs from height
- Four-player battle: solo or teams across six plus four maps
- Varied ammo: remote and red bombs deepen tactics vs 2D
- Twenty-four stages: six chapters plus hidden Rainbow Palace
- USA original: Hudson Soft 1997 with authentic English UI
Frequently Asked Questions
As the first 3D entry, the arena is dimensional with air platforms and Z-axis bomb throws to trap foes.
Hold to set blast range and power, letting you clear enemies or open paths with precision.
Up to four players solo or in teams across six base and four hidden maps with random items.
Six chapters and twenty-four stages, with three story save slots and difficulty by gold cards.
Self-contained and easy to learn, so you can enjoy this 3D reinvention without prior 2D experience.












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